![]() Of course there'll be at least one instance where the ability is awesome, but Warriors can't handle what they pull if they manage to get multiple mobs in their AoE ability. The Warrior's whirlwind is "OP" in one zone. The Guardian isn't so much badly balanced as broken. Sure, the Mage can be argued as being "OP" because it has range or guns down things faster, but it's a DPSer with faults. In a game that desperately needs that, hiding it behind a paywall isn't a good idea unless there's other alternatives. As much as I hate the Holy Trinity, I feel it's a necessary evil.īut back to Shoemaker's point: I feel that if any class is "Overpowered" it would be the Tank, because of their self-heal and ability to taunt. Currently though, Tanking isn't effective until there's a healer and DPS that can bring down enemies in a decent enough time (I'm talking about packs here the individual power of mobs is fine 1v1. ![]() When the ability that redirects enemies toward said Guardian doesn't bug out, it can be useful. I'll begin by saying the Guardian tanks better *in theory*. I've agreed with you both until this point, although my gripe is a minor one. a transformation.whatever as long as that item isn't OP i don't really see a problem, they are a business bills need to be paided. If AE want to offer premiun content a class. If we are going to split hairs like that then Warrior with it's spin to win is broken & Mage with it's ridiculous attack range & run to win is also broken.The best classes in the game at the moment are all free. Originally posted by The Fourth Shoemaker on the left:A class being able to tank sligthly more than another class isn't really an issue i would consider as broken.
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